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Welcome to GDNet Direct
[6.23.08 - 6.29.08]
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Issue #26, Volume #7
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Table of Contents
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1. Recent Articles 5. GD Showcase
2. GameDev NewsBytes 6. Featured Book
3. Jobs @ GameDev.net 7. Poll Results
4. Upcoming Events
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0. Ed Note
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GameDev.net and IDG World Expo (organizers of the E for All Expo) are
proud to offer 8 people the opportunity to attend the 3-day event, to be
held Oct 3-5 at the LA Convention Center, and have free access to the Expo
floor. There, you can check out new products from Microsoft, EA, and other
developers.
Two ways to win!
----------------
We'll be selecting 3 winners from our Facebook fans, and 5 winners from
our weekly newsletter subscribers. Because the cost of travel is not
included, this contest is opt-in only, which means that you have to
register to be eligible to win.
Full details:
http://www.gamedev.net/community/forums/topic.asp?topic_id=499623
- Drew Sikora
Executive Producer, Newsletter Editor
______________________________ _______________________________
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1. Recent Articles
==================
- PROGRAMMING
Nintendo Wii Flash Game Creator's Guide: Chapter 5 Excerpt
by Todd Perkins
http://www.gamedev.net/reference/programming/features/wiiFlashGuideCh5/
- GAME INDUSTRY
Why Use Scrum?
by Clinton Keith
http://www.gamedev.net/reference/business/features/whyScrum/
====================
2. GameDev NewsBytes
====================
[6/29/08]
- Easy To Use Kid Friendly 3D Game Maker Platinum Arts Sandbox Beta
2.2.0 Release!
[0 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499537
[6/28/08]
- "Up and Downsizing Battlefield: Bad Company" by Composer Mikael Karlsson
[0 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499487
[6/27/08]
- Project ‘Top Secret’ Announces Winner(s)
[0 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499414
- Weekend Reading: Tales from Journal Land
[2 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499391
- The Cheesiest Games Jam in the history of forever
[0 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499371
- The Daily GameDev.net
[18 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499349
# Microsoft open letter to the PC gaming industry
# Xbox 360 Premium $50 price drop?
# John Carmack on Quake Zero
- Environment Pack for Torque
[0 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499336
- PhysX Demo Competition - Win the world's fastest graphics card
[4 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499331
[6/26/08]
- GANG to Sponsor Interactive Entertainment Category at 24th Annual
TEC Awards
[0 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499286
- Lightsprint realtime GI on PS3 and Linux, licensed by 3D Render
[0 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499279
- GC - Games Convention Leipzig: Even More International in 2008
[3 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499265
- gDEBugger V4.2 Adds full support for Frame Buffer Objects (FBOs)
[2 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499243
- The Daily GameDev.net
[21 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499210
# What is Blizzard revealing this weekend at WWI?
# Connecticut state senator probing GTA4 for alleged rape scene
[6/25/08]
- The Daily GameDev.net
[8 COmments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499066
# WOW originally meant to be a free-to-play ad-supported game
# The Evolution of Game Journalism on CrispyGamer
# Crave Entertainment follows LucasArts, leaves ESA
- Optimizing the Quake 2 Renderer
[0 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499032
[6/24/08]
- June Independent Games
[0 Comment]
http://www.gamedev.net/community/forums/topic.asp?topic_id=499020
- The Daily GameDev.net
[10 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=498933
# Bioschock lead programmer details development trials and missteps
# The future of the Call of Duty series in good hands?
# Sony losing over 3 billion dollars in PS3 production to date
- AP: Console makers embrace indie game developers
[0 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=498909
[6/23/08]
- How To Start Your Own Games Studio, Pt 4
[0 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=498902
- 6/27 Noon - Shift Radio Interviews Hal Halpin, Pres. of ECA
[0 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=498869
- IGDA Releases 2007 Annual Report
[0 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=498831
- IGDA Announces Game Developer Memorials Project
[0 COmments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=498829
- The Daily GameDev.net
[4 Comments]
http://www.gamedev.net/community/forums/topic.asp?topic_id=498816
# Terminal Reality takes advantage of previous Ghostbuster game concept
# Atari unhappy after early review of Alone in the Dark
# Limbo of the Lost end video
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3. Jobs @ GameDev.net
=====================
[Latest Companies]
- Rainbow Studios (1)
http://www.gamedev.net/directory/careers/default.asp?employerid=252
- Treyarch (2)
http://www.gamedev.net/directory/careers/default.asp?employerid=422
- Roblox (1)
http://www.gamedev.net/directory/careers/default.asp?employerid=319
[All Jobs]
- Artist (1)
http://www.gamedev.net/directory/careers/default.asp?occupationid=1
- Designer (2)
http://www.gamedev.net/directory/careers/default.asp?occupationid=2
- Manager/Executive (1)
http://www.gamedev.net/directory/careers/default.asp?occupationid=6
- Producer/Director (1)
http://www.gamedev.net/directory/careers/default.asp?occupationid=3
- Programmer (9)
http://www.gamedev.net/directory/careers/default.asp?occupationid=4
=========================================
To see all offers or find information
on posting an ad:
http://www.gamedev.net/directory/careers/
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4. Upcoming Events
==================
- Gen Con Australia
7/3 - 7/6 @ Brisbane, Australia
http://www.gamedev.net/directory/events/?method=se&eid=389
- IndieCade
7/10 - 7/13 @ Bellevue, WA
http://www.gamedev.net/directory/events/?method=se&eid=342
- E3 Media & Business Summit
7/15 - 7/17 @ Los Angeles, CA
http://www.gamedev.net/directory/events/?method=se&eid=346
- Architecture & Design World 2008
7/21 - 7/24 @ Chicago, IL
http://www.gamedev.net/directory/events/?method=se&eid=387
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For more events listed at later dates, visit
http://www.gamedev.net/directory/events/
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5. GD Showcase
==============
[Recent Entries]
- Thief in the Night
by DavidNeal
http://www.gamedev.net/community/gds/viewentry.asp?projectid=498988
View Entire Showcase:
http://www.gamedev.net/community/gds/
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6. Featured Book
================
Chris Crawford on Interactive Storytelling
by Chris Crawford
Published October 2004
Average Rating: **** [1 review]
As a game designer or new media storyteller, you know that the story is
everything. However, figuring out how to tell it interactively-and in a
way that keeps your audience coming back for more-can be challenging. Here
to help you out (and to open your mind to ever more creative ways of
producing those stories) is the man who created the cult publication The
Art of Computer Game Design and who has devoted much of his career to that
very topic: Chris Crawford. To highlight the path for future gains in the
quest for a truly interactive story, Chris provides a solid sampling of
what doesn't work, contrasting unsuccessful methodologies with those that
hold promise for the future. Throughout you'll find examples of
contemporary games that rely on different technologies-and learn the
storytelling lessons to be garnered from each of the past methodologies.
Within the context of interactive storytelling, Chris explores ways of
providing conflict and challenge, the difference between low- and
high-interactivity designs, the necessity to move beyond purely visual
thinking (so that the player is engaged on multiple levels), and more.
For more and to rate this book click here:
http://www.gamedev.net/columns/books/bookdetails.asp?ProductID=489
===============
7. Poll Results
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Q: What shader model does your video card support?
None------------------24----|||----------------------------------2.33%
SM 1.0----------------15----||-----------------------------------1.46%
SM 2.0----------------115---|||||||||||||------------------------11.1%
SM 3.0----------------336---||||||||||||||||||||||||||||---------32.7%
SM 4.0----------------377---|||||||||||||||||||||||||||||||||----36.7%
I've got no idea...---160---|||||||||||||||----------------------15.5%
Total Votes: 1027
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For more News and info, visit GameDev.net
http://www.gamedev.net/
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