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=======================
Welcome to GDNet Direct
[11.26.07 - 12.2.07]
--------------------
Issue #44, Volume #6
=======================

=================
Table of Contents
-----------------

1. Recent Articles 5. GD Showcase
2. GameDev NewsBytes 6. Featured Book
3. Jobs @ GameDev.net 7. Poll Results
4. Upcoming Events
=================================================


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==================
1. Recent Articles
==================

- PROGRAMMING
Java Games: Keyboard and Mouse
by Tim Wright
http://www.gamedev.net/reference/programming/features/javainput/

- PRODUCT REVIEW
ZBrush 3.1
by Kelly L. Murdock
http://www.gamedev.net/features/reviews/productreview.asp?productid=670

- GAME INDUSTRY
10 Tips for Better Playtests
by Bruno Urbain
http://www.gamedev.net/reference/business/features/playtesttips


====================
2. GameDev NewsBytes
====================

[12/1/07]

- Nintendo's ES Operating System
http://www.gamedev.net/community/forums/topic.asp?topic_id=474374

- Simple Physics Engine 2.60 Released
http://www.gamedev.net/community/forums/topic.asp?topic_id=474342


[11/30/07]

- Video Games Live - National Television Performance Debut on Spike TV
http://www.gamedev.net/community/forums/topic.asp?topic_id=474250

- CMP's Game Developer Magazine names 2007 Front Line Award finalists
http://www.gamedev.net/community/forums/topic.asp?topic_id=474226

- GDC Mobile to Host Inaugural Independent Games Festival Mobile Awards
http://www.gamedev.net/community/forums/topic.asp?topic_id=474225

- The Art Institute’s Online Division and Alienware sponsor contest
for game artists
http://www.gamedev.net/community/forums/topic.asp?topic_id=474221

- Interview of Tetris creator Alexey Pajitnov on Next Generation
http://www.gamedev.net/community/forums/topic.asp?topic_id=474213


[11/29/07]

- TMDCX reminder
http://www.gamedev.net/community/forums/topic.asp?topic_id=474199

- Autodesk ships Maya 2008 and 3ds Max 2008
http://www.gamedev.net/community/forums/topic.asp?topic_id=474121


[11/28/07]

- MetaCoding - Free Web-Based IDE
http://www.gamedev.net/community/forums/topic.asp?topic_id=473994

- Sony Corp unit to set up game studio in India
http://www.gamedev.net/community/forums/topic.asp?topic_id=473991

- Microsoft Sued Over Halo 3's 'Consistent' Crashes
http://www.gamedev.net/community/forums/topic.asp?topic_id=473990

- Last Week to Register for Lyon GDC
http://www.gamedev.net/community/forums/topic.asp?topic_id=473952


[11/27/07]

- XNA Game Studio European Tour
http://www.gamedev.net/community/forums/topic.asp?topic_id=473838

- AGEIA Technologies Announces Unreal Tournament 3 PhysX Mod-Kit
http://www.gamedev.net/community/forums/topic.asp?topic_id=473835

- Noble Master Games releases API for multiplayer strategy game Royal AO
http://www.gamedev.net/community/forums/topic.asp?topic_id=473831

- ChatBlade MMORPG Chat Middleware Released
http://www.gamedev.net/community/forums/topic.asp?topic_id=473801


[11/26/07]

- November Indie Games
http://www.gamedev.net/community/forums/topic.asp?topic_id=473771

- Audiokinetic Announces Partnership with Emergent Game Technologies
http://www.gamedev.net/community/forums/topic.asp?topic_id=473729

- Call for Speakers Opens for 2008 Online Game Development Conference
http://www.gamedev.net/community/forums/topic.asp?topic_id=473708

- The creative team behind latest Rayman to keynote at Lyon GDC
http://www.gamedev.net/community/forums/topic.asp?topic_id=473703


=====================
3. Jobs @ GameDev.net
=====================

[Latest Companies]

- Rainbow Studios (9)
http://www.gamedev.net/directory/careers/default.asp?employerid=252

- The Art Institute of California - Orange County (1)
http://www.gamedev.net/directory/careers/default.asp?employerid=397

- SpiderMonk Entertainment (3)
http://www.gamedev.net/directory/careers/default.asp?employerid=396


[All Jobs]

- Artist (20)
http://www.gamedev.net/directory/careers/default.asp?occupationid=1

- Designer (6)
http://www.gamedev.net/directory/careers/default.asp?occupationid=2

- Other (1)
http://www.gamedev.net/directory/careers/default.asp?occupationid=10

- Producer/Director (2)
http://www.gamedev.net/directory/careers/default.asp?occupationid=3

- Programmer (19)
http://www.gamedev.net/directory/careers/default.asp?occupationid=4


=========================================
To see all offers or find information
on posting an ad:
http://www.gamedev.net/directory/careers/
=========================================


==================
4. Upcoming Events
==================

- Australasian Conference on Interactive Entertainment
12/3 - 12/5 @ Melbourne, Australia
http://www.gamedev.net/directory/events/?method=se&eid=272

- GDC Lyon
12/3 - 12/4 @ Lyon, France
http://www.gamedev.net/directory/events/?method=se&eid=277

- Game Connection Europe
12/4 - 12/6 @ Lyon, France
http://www.gamedev.net/directory/events/?method=se&eid=295

- GDC Prime
12/4 - 12/6 @ San Diego, CA
http://www.gamedev.net/directory/events/?method=se&eid=278


============================================
For more events listed at later dates, visit
http://www.gamedev.net/directory/events/
============================================


==============
5. GD Showcase
==============

[No Recent Entries]


View Entire Showcase:
http://www.gamedev.net/community/gds/


================
6. Featured Book
================

Macromedia Flash Professional 8 Game Graphics
by Robert Firebaugh
Published September 2006
Average Rating: **** 1/2 [1 review]

Creating graphics for Flash games can be fun and rewarding, especially
when you can channel your imagination into your art and provide potential
players with a fun entertainment experience. Written for anyone creating
games with Flash, Macromedia® Flash? Professional 8 Game Graphics teaches
the essentials of Flash game art. You?ll learn all about what Flash
graphics are, how to create your own, and how to import them into working
game source files. The book covers vector and raster graphics and explains
how both can be used to improve the performance of your game. Helpful tips
and techniques are included throughout to help you become more effi cient
at creating user interfaces, game character sprites, and special effects.
And several real-world game examples are used to teach about the
development process for creating game graphics and preparing them
correctly for a smooth transition to programming. You don?t have to be an
artist to use this book, because the graphic techniques taught don?t
require a painter?s hand. So if you want to create awesome graphics for
your Flash games, this is the place to get started.

For more and to rate this book click here:
http://www.gamedev.net/columns/books/bookdetails.asp?ProductID=624


===============
7. Poll Results
===============

Q: When playing games (excluding flight simulators), do you invert the
Vertical (Y) Axis?

Yes----169---|||||----------------------23.1%
No-----562---|||||||||||||||||||||||----76.8%

Total Votes: 731


===========================================
For more News and info, visit GameDev.net
http://www.gamedev.net/
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