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www.smh.com.au  TECH WEEKLY

Tuesday June 26, 2007


Still stuck on hold

Ten years after deregulation, telecommunications reform is hampered by regulation and vested interests, reports Beverley Head.


Top 5 stories in Technology

GAMES

More Games »

Experts say video games not an addiction

Doctors backed away from a controversial proposal to designate video game addiction as a mental disorder akin to alcoholism.

 

@HOME

More @home »

Keep the passes flat

Rod Easdown weighs into the great display debate and helps find a screen to suit you.

 

GADGETS

More gadgets »

iPhone spurs touchy-feely revolution

Apple's iPhone is leading a new wave of gadgets using touch-sensitive screens that react to taps, swishes or flicks of a finger.


ICON

More Icon »

Q and A

I recently switched to a Mac and have been copying all my CDs into iTunes but I wonder how I should back up these songs?



LIVEWIRE

More LiveWire »

Review: Corel Paintshop Pro Photo XI

This alternative to Photoshop Elements offers one-click fixes for the person who can't be bothered, as well as serious editing tools for those who want them.




NEXT

More Next »

BT chief opens access

When Ben Verwaayen took over the top job at Britain's once-monopoly telco British Telecom five years ago, he stepped into the middle of a fight that will sound all too familiar to Australians because of Telstra.



TECH TIPS

More Tech Tips »


SECURITY

More Security »

CONNECTIVITY

More Connectivity »

WiMAX a bridge too far?

The Government reckons its rural broadband plan will make the distance. John Hampshire reports.




COLUMNS

Politicians' wires crossed on broadband

The information revolution bus is leaving, and Australia isn't on it.



Into reverse on the Vista

How hard is it to buy a PC without the new Windows operating system? David Flynn reports.



Stalking Leopard

Garry Barker liked what he saw at the Apple San Francisco developer love-in.


IN REVIEW

Shadowrun

Role playing lifts this team shooter, writes Eliot Fish.



Mercury Meltdown Revolution

Many PSP owners can attest that the first two Mercury titles were sublime puzzle games but somewhat hamstrung by the lack of a promised motion sensor that was never released.



Pokemon Diamond/Pearl

It's hard not to shake your head at a series that has produced a dozen variants all cut from the same template and generated billions in merchandising.



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